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Aims/Description: This module examines how cultural data products are designed. Cultural data products might be websites, databases, information services, apps, virtual environments, digital art or digital exhibitions which use cultural content. The module will teach methods, tools and best practices for designing and disseminating cultural data products, including: understanding why good design is important; developing user-led interfaces; understanding how websites, systems, apps and tools are built; user testing; managing IP and data ethics; developing dissemination plans. The module will not teach you how to program in code, and no software programming skills are required. You will have the opportunity to work in groups to invent your own product and develop a user interface and dissemination plan during the module.
Information on the department responsible for this unit (Arts and Humanities IPO):
URLs used in these pages are subject to year-on-year change. For this reason we recommend that you do not bookmark these pages or set them as favourites. Teaching methods and assessment displayed on this page are indicative for 2021-22. Students will be informed by the academic department of any changes made necessary by the ongoing pandemic.
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