Aims/Description: This module is an introduction to the techniques used in modern 3D computer graphics. It deals with fundamental techniques that are the basis of work in a range of industries, e.g. entertainment and computer-aided design. Both basic and advanced topics concerned with the production of images of abstract 3D objects are covered, including: 3D representations and manipulations in graphics, light reflection models, realism techniques such as shadows and textures, ray tracing and 3D animation. You should be aware that there are limited places available on this course.
Restrictions on availability: This module assumes students already have some experience with vector and matrix arithmetic, as well as previous practical experience in an imperative programing language
Notes: This unit forms part of an accredited degree programme
Information on the department responsible for this unit (Computer Science):
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Teaching methods and assessment displayed on this page are indicative for 2021-22. Students will be informed by the academic department of any changes made necessary by the ongoing pandemic.